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It almost took us the same amount of time this year as it did last year. We think it's worth the wait. The results are in and we can't wait to share them with you! This year we've received a tremendous amount of help from u/gates0fdawn. She designed the whole infographic you'll see linked below, we're super grateful she took the time to create this, we think it looks super good. I would also like to shout out valuable community members who helped us out with both proofreading and giving valuable opinions. One of our Discord Mods: OldWhiskeyGuy from the subreddit discord server helped with proofreading a lot. u/SirBuckeye for valuable input and thoughts as well as industry officials who doesn't want to be named. Super thankful for all the help! Yet again we kept the age gate, so every account created after August 1st were not allowed to participate in the census.
Responses - We had a total of 5957 responses! That's 1977 less than last year's census. We started sticky commenting a link to the census in threads the final few days of the census which saw a large influx of participants taking the census.
Age - The 18-24 age group had the largest percentage of 51.5%. It declined from last years 56.7%. The 25-34 age group was the second largest with 33.4%, it has increased from 30.9% last year. The 13-17 age group increased from 8.7% to 9.9%. Yet again, it seems like we're getting older y'all.
Gender - Following last years gender identity change we've seen more users choosing more varied responses here. This one might be shocking to a few. 51.8% are Female, 43.6% are Male. Non Binary was the third largest with 1.7%.
Gender Part 2 - 91.9% are Cisgender. 1.9% are Transgender and 2.7% is an Other Gender Identity (Please let us know!) 3.5% didn't want to answer.
Sexuality - Last year about 62.5% chose Straight, this year it's lowered to 58%. 17.3% are Bisexual and 9.7% are Gay (6%) / Lesbian (3.7%).
Relationship Status - We kept the same options as last years census. We went from 76% Single to 75.6% Single! Let's keep the trend going! Last year 16.9% of users were in a relationship, this year it's at 16.5%. Married users increased from 4.7% to 5.3%
Ethnicity - 40.5% are White (Non-Hispanic), 16.6% are East Asian, 15.3% are Southeast Asian. 8.1% are Hispanic/Latino. 6% are mixed race.
Education - This question was first asked last year. This year we tried fixing this question because there were so many options that many users felt a little flabbergasted for what to choose. 34.5% are working on, or already have a Bachelor's Degree. 23.9% Are currently in Some College (No Degree) 8.3% are currently in High Scool and 13.1% are High School graduates. 8% have a Master's Degree. 1.3% has a Doctorate and 1% has a PhD.
Employment Status - With the current world situation we included the option "Covid-Related Uncertainty". 7.9% of you voted this. 34.1% are employed, 30% of students are employed and 13.8% of the students are unemployed. 6.8% are unemployed.
Employment Field - New question last year but updated a tiny amount this year. We see a majority of our users working with Computer Science and Maths, Healthcare, Financial Business, Engineering and Arts, Design & Entertainment.
Where Do You Currently Live?
World Region - 56.8% of the participants are based in North America, majority in the US. 22% are in Europe, majority in the UK. 10.3% in Asia, with most users in Philippines, Singapore and India.
Time Zones - Check the infographic for a better overview for this one. Majority of users are in UTC-05 and UTC-06.
K-Pop Engagement Questions
How were you first exposed to K-pop? - This first segment got divided into two questions this year. Most of our users had their first exposure to K-Pop through a friend, co-worker or classmate. A lot also had their first exposure to K-Pop through Youtube videos and recommendations. 10.6% were exposed to K-Pop through Gangnam Style.
What got you into K-pop? - 29.2% said that there were specific artists / groups that made you stay in the genre. 25.7% got into K-Pop from specific songs and MVs. 15.4 were interested in the songs and albums.
When did you start listening to K-Pop? - The users who started listening to K-pop 5-3 years ago was the largest % here at 19.5%. Last year, 7.8% of our users started listening to K-Pop less than a year ago, that's now gone down to 5.2%.
How do you listen to K-Pop? - Paid streaming rose from 62.2% last year to 63.8% this year. Piracy declined from 18.3% to 14.5%.
What other genres do you listen to? - New question this year. The largest three genres were Pop (80.5%), Hip-Hop / Rap (47.1%) and Rock (42.4%)
Do you know Korean? - 75.9% know very little to no Korean. This is roughly the same as last years census at 75.9%. 3.3% can speak conversational Korean.
Are you learning Korean? - 38.1% wants to learn but haven't taken it seriously yet. 13.5% are actively engaged in learning Korean.
Where do you get your K-Pop news? - 98.8% use kpop to get their news. Twitter, group subreddits, Youtube and Instagram also score high.
How often do you visit kpop? - 35.5% visit kpop multiple times a day. while 31.2% visit about once a day. 21.4% visit a few times per week.
What is your primary way to view kpop? - 44.5% use the official mobile app. This has decreased from last years 60%. 18.1% use Desktop Redesign (me included). This has now overtaken Desktop Old Design at 16.9%.
Is this your first kpop census? Not included as a question in the infographic. 50.8% said that this is their first census. 22.5% had their first census last year. 26.7% said that their first census was two or more years ago.
IU (2175 votes)
Chungha (2004 votes)
Sunmi (1782 votes)
Taeyeon (1442 votes)
Taemin (1080 votes)
Agust D / Suga (1046 votes)
Hwasa (1046 votes)
Baekhyun (900 votes)
Hyuna (879 votes)
Zico (700 votes)
IU (1st, 2175) reclaims the 1st place over Chungha (2nd, 2004). Sunmi (3rd, 1782), Taeyeon (4th, 1442) and Taemin (5th, 1080) keep their same position as last years census. Agust D (6th, 1046) has moved from last year's 8th place and moved up to a combined 6th place with newcomer Hwasa (6th, 1046) Hwasa was previously voted 17th place at last years census. Baekhyun (8th, 900) was placed at 16th place at last years census but now climbed up to 8th. Hyuna (9th, 879) was 7th place at last years census but is now at 9th place. Zico (10th, 700) was voted to 23rd place last year, he's now up to 10th place. Artists who dropped out of the top 10: RM (12th, 658), Heize (13th, 637), Dean (14th, 620).
Red Velvet (2857 votes)
TWICE (2410 votes)
BTS (1876 votes)
ITZY (1555 votes)
BLACKPINK (1550 votes)
MAMAMOO (1464 votes)
NCT (All Units) (1382 votes)
LOONA (All Units) (1345 votes)
(G)I-DLE (1334 votes)
EXO (1320 votes)
Red Velvet (1st, 2857) retakes their throne over TWICE (2nd, 2410) this year. BTS (3rd, 1876) is still topping the boy group vote. ITZY (4th, 1555) was placed 12th place last year. They have now moved up and taken the 4th place, they have pushed Girls' Generation (12th, 1155) out of the top 10. LOONA (8th, 1345) was 4th last year but has now been overtaken by NCT (7th, 1382), MAMAMOO (6th, 1464) and Blackpink (5th, 1550). EXO (10th, 1320) went from 8th last year to 10th this year. Artists who dropped out of the top 10: Girls' Generation (12th, 1155). I recommend checking the infographic for this one to see the differences in male and female voting in both favourite groups and favourite soloists.
Thank you all for participating in this years census! Sorry it took a little while for us to upload it, but we tried to do it as fast as possible. If there are any questions you'd like to see altered or improved for next years census then we're all ears. We think more data is better. Cheers, and stay safe during this crazy pandemic. Nish
Is nice to see that we have users from all around the world, even if nearly 50% are from English speaking countries. Image 1.
How old are you?
The average age of a /OnePiece user is 23.62 years old. We have roughtly 10% of users that are underaged, and 10% that are 30 years old or more. Image 2.
There is no surprise there. For the others, we have some Gender Fluids, transgenders, Bigenders, quite a lot of Non-binary, a Loli, a Furry, and nearly a 100 Oden (You wish), as well as some rude people, but I won't put up what they said.
Manga or Anime?
No real surprise here either. Considering the subreddit has a lot of spoilers and is focussed around the chapter release, it's obvious there are only a few Anime Only people here. So thank you for Sticking Around, even if it the best place to avoid spoilers.
For approximately how long have you been following One Piece?
1 Year or less
10 years or more
Nearly 40% of our users have followed the series for 10 years or more. (To give an idea, this mean they followed the series since Before the timeskip, as chapter 597 was released at the end of August 2010). For the rest, we have roughly the same number of new readers that stays with the series. So it's quite good to bring new blood and not have a decrease of new readers.
Where does One Piece rank on your list of favorite manga?
Bellow Top 10
Well, you are in /OnePiece after all. So it's kinda obvious the manga is either your favorite or in your top 3. If it isn't your number 1, what series are better than One Piece for you?
Do you own One Piece Merchandise?
Those are some good numbers I would say, 55.8% of users have some merchandise and are probably supporting the series (depending on where you bought those) For the OTHERS answers given, some good ones are : autograph from dub VA of brook, Alvida pre devilfruit bodypillow, Chopper teddy bear, Sountracks, Custom made and 3D printed Keychain, Databook.
Subreddit Section :
Do you visit OnePiece mostly on mobile or on desktop?
Mobile or Apps
If you are using desktop, are you using the old version of reddit? Or the redesign?
It seems like most users are using Mobile and Apps, as well as the redesign on desktop, so it's probably time to pay more attention to that than to the old version, this way we can get banners/flair for users that are on the new version of reddit.
How often do you make : a submission on OnePiece?/Comment?/read the rules?
Very often (Daily)
Very often (Daily)
Check the rules :
Very often (Daily)
This really shows that there are a lot of lurkers on the subreddit. Most of you won't ever post or comment on the subreddit. With 8% of users creating submission and 25% commenting. As for the rules, there isn't any surprise since nearly every post respect the rules. (Only 1/5 of the post needs to be removed), so thank you to all of those that read them.
Content you enjoy the MOST/the LEAST.
Content you enjoy the most :
Media (Photo and Video)
So without surprise, people in this subreddit enjoy the Theories/discussions the most out of every type of post, it's then followed by the Fanarts. Which is good since like 75% of posts made are Discussion (50% total)/Fanarts (25% total). Content you enjoy the least:
Here there aren't any content that most users enjoy the least, but it still seems like users don't want to see that much Merchandise or Cosplay post. (Youtuber video are very rare) Also, a quick reminder, Discussion/Theories are mostly found by sorting by New. This is where you will see all of them, as it's hard for them to show up on the front page of the subreddit (but if it shows up on Hot, then it's a very good one).
Do you only use the subreddit for the Spoiler and Chapter Discussion thread?
It's nice to see that roughly 2/3 of the users are here for more than just the Spoilers and Chapter discussion. But there is still a huge part that only use the subreddit for that.
Do you want the spoilers gone from this subreddit?
As it was expected, Luffy is the Favorite Straw Hat for a lot of peopel, he's also the Straw Hat with the fewest "Least Favorite". After him Zoro is second favorite, followed by Sanji, Robin, Usopp, Brook, with the other Straw Hat having very few votes (and Nami having the Least "Favorite" Straw Hat.) After that, it seems like Chopper, Usopp, and Franky are the one people like the least out of the Straw Hat. I know it was a hard question for some of you, but the result are still interesting to know.
Which Strawhat has the saddest backstory?
The Straw Hats with the saddest backstory is Robin! Followed by Brook, then Sanji, Chopper and Nami.
What is your favorite Yonko crew?
So the favorite Emperor's crew are the Red Hair Pirate! Which is very impressive since we haven't seen much of them. I guess Oda better delivers when it come to see them in action after Wano.
Who is your favorite Admiral?
While Garp was only a Vice Admiral, he was put in the poll, and he won it! Whitout him, it's Aokiji that is the favorite, followed by Fujitora. Image 4
Who is your favorite Supernova (outside the Straw Hat)
Who else than the character that nearly managed to defeat Luffy in the 5 popularity poll? Law is the Favorite Supernova outside of the Straw Hat!
Which is your favourite canon arc in One Piece?
The Favorite Canon Story arc are (You could vote for more than 1) :
Which is your least favourite canon arc in One Piece?
The Least Favorite Canon Story arc are (You could vote for more than 1) :
Long Ring Long Land Arc
Favorite Cover Story?
Enel's Great Space Operations
From the Decks of the World : "The 500.000.000 Man Arc"
The Stories of the Self-Proclaimed Straw Hat Grand Fleet
Ace's Great Blackbeard Search
Straw Hat's Separation Seria
Character Design in One Piece :
Do you like the female character designs in One Piece?
I have no opinion.
Do you like the male character designs in One Piece?
I have no opinion.
It's true that Oda isn't the best when it comes to Female character design. However it seems like the majority of users don't have a problem with that.
Are fight a determining factor for your enjoyment of the series/arc?
Now this is rather surprising I must say. What do ou thing about this?
What is/are your (absolute) favourite aspect(s) of One Piece?
From the result we have, it seems like the World-Building is the favorite part of One Piece (With 88.6% of voters choosing this). It's followed by The Adventure (69%), The characterization (54.4%), the Inter-character relationship (49.4%), the Action (36%) and the Art Style (26.2%). And those result are obvious. Some of the most upvoted chapters of this subreddit are when we have huge world building moment, like 907 (Shanks talks to the Elders), or 957 (ULTIMATE).
On Par with Pre-TS
Better than Pre-TS
Worse than Pre-TS
This question is one of the most asked. With a lot of vocal voices saying that post TS is worse than Pre-TS. It's different for sure, but now we know how the community feels about that.
If you could eat a Devil Fruit, what type would you want?
Most people could choose to eat a Logia, and it seems like becoming a Furry is the lesser choice in this subreddit.
The Final Antagonist of One Piece will be :
With 48.5% it's Blackbeard! Really? That is surprising for me since it's obvious that Oda will make the SH fight against the World Government after they find the One Piece. And I honestly don't see Blackbeard being the final Antagonist because of that. So people who voted for this, what was your reasoning for it?
What is One Piece Biggest Flaw?
Some of the biggest flaws mentionned are :
The Lack of characters' death outside of Flashback
Which are all fair flaws to the series.
Random Questions about the Series :
As of Wano, is Jimbei stronger than Zoro?
Yes but Zoro will be stronger soon
I guess people really want Zoro to always be the second strongest no matter what... I expected this result, but I was still disappointed...
Was Zoro as strong as Luffy just after the timeskip?
I... Really? 31.5% said yes?
Will Sanji get laid by the end of the story?
Nearly the perfect split, and it's easy to see why it's very divisive. (Also shows that every vote counts).
Will Usopp be part of the 1 Billion Club by the end of the story?
The Straw Hats will go to Laugh Tales :
Before fighting the WG
After Fighting the WG
It's been hinted at a lot that the SH will go to Laugh Tales before taking on the WG. So for me it feels rather strange to have more than 1/4 voting for them reaching the final island after.
Who will be the one to defeat Kaido? (So give the last hit)
With 66.3% of the votes the one who will give the last hit to Kaido is : Luffy! Followed by 11.5% with someone else (that isn't Law/Kid/Zoro/Big Mom/Scabbard/Admiral) and 11% by one of the Scabbard. Zoro received 6.4% of the votes.
Who will be the first SH to realize their dream?
Most users believe that Usopp will be the first one to realize his dream! I also think the same as it's the easiest Dream to realize really. I could bet you it will happen in Elbaf. After that, we have Luffy and Robin, and it make sense since their dreams are linked. Both can be done once they reach Laugh Tales.
How many members will the crew have at the end? (With Luffy)
And most people want 11 members total in the crew! (With 28.6%), 27.5% wants 12 members, wile 19.8% want the crew to be complete right now with Jinbe.
Who do you think wins in a 1v1 : An Emperor or an Admiral?
If you are active on the subreddit, you know it's one of the question that creates the most discussion/arguments about. So it's nice to know the overall opinion of the subreddit on this question (Doesn't mean it's always correct mind you).
Is Mihawk emperor's level?
Also a very divisive question on this subreddit.
Is Aokiji emperor's level?
Is Akainu emperor's level?
So they fight for 10 days in a very close battle. With Akainu winning in the end, but after a long and hard fight. And one is Emperor's level while the other isn't? Really? I find that hard to understand.
If Oden was alive would he be stronger than Mihawk
How strong was Oden at the time of his death?
< Top 20
I like Oden, but sometimes I feel like people are overestimating him.
Who is stronger between Shanks and Mihawk?
This is also one of the question creating the most arguments on this subreddit, after all Mihawk is the World Strongest Swordman. But Shanks is an Emperor and became one after losing his arm.
Is Kaido stronger now that 20 years ago?
Yes, he's stronger
Had Ace survived, would Wano be liberated by now?
Could the Marines take on ALL the Yonko at the same time ?
Yes in Marineford only
2 at the same time
3 at the same time
This question is also linked to how you see the Emperor vs Admiral. So depending on which side you are on, you are more likely to pick Yes or No.
Which character do you want focus on next?
All very good choices, and all of them are character we have known for a long time without really knowing.
Will Blackbeard find the One Piece before Luffy?
How strong is Monkey D. Dragon?
< Top 10
Here, most people seems to think that Luffy's father, Garp's son is part of the strongest characters of the series. Oda better respond to our expectations then. As for his Bounty : Well, 31.6% think it will be more than 6 Billions and 28.1% think it will be between 5-6 billions. That remind me, I once made a poll asking people what Sabo's bounty would be (since we knew it was getting revealed in a magazine soon). So maybe I will do the same for Dragon? That could be nice.
Who is currently the strongest Emperor?
I wonder if the recent chapters made people change their perception on this...
What are the fights you would want to see?
Blackbeard vs Shanks
Garp vs Rocks
Garp vs Roger
Mihawk vs Shanks
Akainu vs Aokiji
How long do you think One Piece has left? (At a rate of 40 chapters a year)
Image 5. As you can see, most people think One Piece has at least 5 years left to go on. We will know Oda is terrible with respecting his own objectives. And this is good. The more One Piece the better.
On a scale from Spandam to Whitebeard/Roger, How strong is Im?
For this question, it seems like most people put Im at the same level as Whitebeard/Roger with 28.6% voting Im being there. I honestly don't know how strong I want Im to be.
What arcs, after Wano, do you want?
The arcs people want the most are :
The Final War
Red Hair Pirates
So arcs teased for years (Elbaf/Laugh Tales/Final War) and about character that people want to see (Vegapunk/Red Hair pirates).
How is Blackbeard able to use multiples Devil Fruits?
More than 1 soul
It's one of those question were people have very different opinion about. And right now there isn't really a major concensus in the fandom, even if the theory about it being related to the Yami Yami is more popular. In the Other catergory, there was the Cerberus Devil Fruit option, Blackbeard being a Triplet, him being actually 2+ kids in a trenchcoat, him being a failed Vegapunk experiment, having several stomachs him being pregnant (Stop reading fanfiction), him putting the power inside his rings, being a great guy and him being a cunt.
Haki is :
Image 6 Overall, People like Haki in the series, with a 4.38 out of 5!
How many arcs are left after Wano?
Image 7 Here, it seems like the answer for the community would be 4-5 arcs left. Which would then make (base don the How long One Piece has left), like a year per arc on average.
The final war of One Piece will be :
SH+RA vs WG+Marines vs BB
SH+RA vs WG+Marines
SH vs RA vs WG
I just don't see Blackbeard being in the final war, as my opinion is that he will be dealt with before it. For the other answers, there was Straw Hats vs Blackbeard Pirates, Family of D vs vs im sama, Total civil war in marines, Straw Hat vs Shanks, Straw hat vs Pound, Zoro vs World Goverment, Dugongs vs buggy.
Will Luffy die at the end of One Piece?
Will Luffy die?
An ending were Luffy died wouldn't be a good ending for me. He needs to survive and go on more adventures.
Are Shakky and Rayleigh Mihawk's parent?
Will the crew still be together at the end of the series?
Yes, they will keep going on adventure together.| 57.6% o, they will move on, like the Roger Pirates| 42.4% Like with Luffy living, I want the Crew to stay together, and sail together for many more adventures. I could see them taking breaks from time to time, but them staying together would be the best ending for me.
Can the Red Line be destroyed with Ancient Weapons?
What is the biggest mystery left to be revealed?
The most common answers were : The Void Century, the Will of D, Im, The One Piece, Joy Boy, Luffy's mother and Who is Pandaman?
What is the One Piece?
Here, there was plenty of : "No idea", The friends we made along the way, a Devil Fruit, Knowledge, Uranus, History, a book, my mom.
What sort of Devil Fruit do you want to see in the story?
The most common answer was : Water Logia! Followed by Wind Logia and people wanting more mythical Zoans.
What is the craziest theory you believe?
Here are a few of them :
Shanks is a Celestial Dragon
That Vegapunk is going to flip a switch in the Pacifista programming to fight the marines at the end.
Luffy's mom was a celestial dragon
Devil fruits are all artificial from the void century
That Finland doesn't exist
Zoro is going to get Rodger's disease
D's were the original Celestial Dragons
Weevil was made by Vegapunk using Whitebeard's cells and then was discarded until Bakkin picked him up
One of the Roger Pirates (probably Scopper Gaban) is on Laugh Tale waiting for whoever finds it, sort of like how Crocus and Rayleigh seem to be positioned to monitor rookie pirates
Onigashima is an Oarz like skeleton and Big Mom is gonna bring it to life.
The different races came from other planets/moons
Tama is a Kurozomi
Ussop is a descendant of Mont Blanc Nolan
Luffy hatched from an egg.
The fish that bit Shanks's arm off was Joyboy's pet
Bon chan is Kin'emon's son
Oda no longer draws the manga
bonney and ace having a child
That Perospero is going to help kill Big Mom.
Dragon being former Admiral
What are your favorites? And here it is, the 500K survey! Took me far too long to make, as I underestimated the time needed to sort the answer and create this post. Like damn. I hope you enjoyed it. The anwers for the Survey Saga will be up next in some time.
Why the Genie Warlock's "Bottled Respite" is overwhelmingly powerful
Despite being limited to a single use per long rest ( Which can be as short as 4 hours with High Elf Trance ), if it is preserved according to the UA description, it stands to be one of, if not the most busted features in 5E history. For just a one-level dip into Warlock, and a free action, it has the potential functionality of several high level spells combined, with the value of dipping into the class just for it being fairly high. First, lets overview all the benefits granted by the ability in its own right, then go over all of the ways to combine it with other abilities as well:
A mobile semi-Demiplane - Starting with the obvious, the storage space. It is kind of an hybrid, in regard to storage rather than safety, betwen an 8th level spell that can probably be used only once a day anyway and the very rare magical item bag of holding. You do have to get inside to store objects there, true, but there are many ways of carrying even big items on your person, minitaurizing them, disassembling, etc that I won't get into, that essentially allows you to perform feats previously unheard of even at high levels.
Portable alchemy labs, equipment, instantly deployable ( assembled within the vessel ) siege weapons, structures. By lowering your vessels HP to the breaking point willingly, you can destroy it above a group of enemies heads/something else to unleash virtually anything imaginable that you could fill a 20-foot cylinder with over time - Acid, water, boulders, dangerous items, dangerous creatures ( at higher levels ), traps, heavy cages, quicksand, the list is infinite. And if you have the time, you can scoop it back in the new vessel after an hour.
Poor Man's Magnificent Mansion - Needless to say, it is safe to assume that a tiny object hidden underneath the ground or camouflouged somewhere might be a lot safer and covert than your usual arrangement, not to mention rendering you immune to most divination by virtue of your extradimensional location. Fun Fact - At level 1, with 4 hours of lodging time, it is sufficient to complete a High Elf's Trance and recharge itself on the spot.
Enhanced Durability - If you choose to carry the vessel on your person, while it might be fragile initially due to low AC and HP, nothing says you can't encase it with a superior steel or Adamantine shell to make it even more difficult to crack, a point which may prove handy for the next chapter.
Eavesdropping - You can hear everything around your vessel while in the shape of an innocous tiny object of your choosing, imprevious to divination, and you can even cast Nystul's Magic Aura on your vessel. Enough said.
------------------‐------------------ Now for the fun part, which is all that can be done with a little bit of magical help, though it can only be a partial list since the possibilities are endless. Let's dive in.
Airforce 1 - Bottled Respite + Find Familiar = 1st level travel via flight. Many attempts to harness familiars for personal flight have been attenpted before, but none as cheaply and lengthily as this. Many pitfalls and intricacies are involved with this method, but at the outset, you can command a flying familiar to fly somewhere it can see/knows how to reach or in a given direction for a certain amount of time while you are chilling comfortably in your vessel and set you down before it ends. Keep in mind, since both the familiar and vessel are tiny, you could infiltrate all sorts of inaccessible spaces. Furthermore, should your familiar perish and the vessel dropped, you won't be shunted out until it hits something and breaks, with the prior momentum being irrelevant.
This is pretty amazing in itself, but you can't exercise control over your familiar for the duration from the extradimensional space. There are various ways to mitigate that flaw, which I'll discuss briefly: You can actually make clever use of Prestidigitation to allocate 3 Yes/No indications, or 3 'Condition alerts' with other meanings to your familiar per trip. Say you have an Owl, you can instruct it to hoot in a specific fashion/number if something happens ( Enemies in the air, a storm cloud, missing the destination, etc ), then set up 3 Prest marks/symbols on the vessel lasting for 1 hour which can be dismissed with an action from anywhere. Turning off a symbol, or any of the 3, can be taken as a binary command of some sort, like aborting trip or retreating.
Depending on DM interpretation, Shape Water might work even better. Attaching a water vial to your vessel and choosing it prior to departure, assuming you don't need to perpetually see it in order to animate it into shapes ( Its not even concentration btw ), you might be able to change the water inside into arrows/signs for your familiar depending on auditory input. Either way, sadly both prest and this are 1 hour only.
More advanced steering options include a Chainlock familar, which is intelligent enough to formulate a detailed route and deviations, spells such as Animal Messenger, Beast Sense, Magic Mouth piloting systems, Sending, and finally bypassing telepathic restrictions entirely with high level spells like Telepathy.
If you level up as a Warlock, eventually your whole party will be able to take rests while cruising inside your vessel. You can even turn the fucking thing into the most lightweight spaceship ever if you can propel it ( and there are simple ways ). Resting inside, you will survive the single turn it takes for you to get back in once ejected.
Invisibility - Casting Invisibility on the familiar carrying your vessel or Sequester allows for even more spying and infiltration prowess
Glyph Buffet - Casting Glyphs of Warding inside the space with beneficial effects on them can be triggered immediately upon your entry, using the bonus action to emerge completely healled and buffed back into battle. High-level Genielocks can of course apply it to a full party or even store summoning spells and bring out any number of creatures with them.
Divide by Zero - This application of Bottled Respite with Drawmij's Instant Summons ( Which also targets magical objects ) may result in trapping yourself inside the vessel indefinitely, opening a gate to the Astral Plane, destroying the multiverse, or all three. You cast the spell on the vessel, keeping the sapphire with you, proceed to enter the extradimensional interior of the vessel, then speak its name and crush the sapphire in order to make the vessel, regardless of planar distance, appear in your hand...while still inside the vessel's extradimensional interior.
What happens following this inception is anybody's guess, though if we ignore the semantic shitshow of what the vessel's interior being extradimensional means, and treat it like a Demiplane - I.E the 3D object and its volume existing independently of the much larger dimension in teleports you into, then when the time is up, you will simply remain in that dimension indefinitely, as the physical lamp is now inside the extradimensional pocket itself and that will be the nearest unoccupied space to shunt you toward.
The Mayday Rescue - A more stable application of Instant Summons, you can instead entrust the sapphire to a Simulacrum, Familiar, Summoned being or ally. Even if you find yourself without high level magic, or enemies that would counter it, you can try sending a message ( or use some premeditated time/Chainmaster familiar telepathy/etc ) for your ally to safely evacuate you, or your party, via summoning the vessel right after you use your action to enter it.
That is all I can think of for now, and remember what we're talking about - A level 1 Warlock action per long rest. It has unbelievable value.
Gentlemen, Ladies and those otherwise addressed - we know you've been waiting for a good thing, and the survey results are finally ready! The answers were collected from you all during August 2020 with 1428 unique replies. That's a participation of 0.5% of all subscribers! That's really not too bad, when you keep in mind how popular these kind of surveys are. But we here at /peloton want to show you that this is all about presenting the information in the subreddit to cater better to our audience! Updated after a few hours to include some more historical data the final edit that for some reason wasn't copied properly
Without further ado, let's get cracking on the response
You and Cycling
1. Where do you live?
Largely the same picture as ever, with the US leading the way, the UK in second and then a sliding scale of Europeans countries. Slovenia continues to pick its way up the pile for obvious reasons! World Map to demonstrate
2. What's your age?
Pretty much the same as last year, with the usual reddit demographics of majority 20 somethings dominating.
3. What's your gender?
More normality here for reddit.
4. How much of the men's season do you watch/follow?
March '18 (%)
August '18 (%)
WT Stage races
WT One day races
Non WT Stage races
Non WT One day races
Literally everything I can consume
Whilst GT following may be down (somehow), all the lower level stuff is up, which makes sense considering how desperate we have been for any racing during the season shutdown.
5. Do you maintain an interest in women's professional road racing?
Do you maintain an interest in women's professional road racing?
Still very much a half/half interest in women's cycling on the subreddit.
6. How much of the women's season do you follow?
The following is true for the half of you that follows womens cycling.
Just the biggest televised events
Most of the live televised/delayed coverage stuff
All televised racing
Down to .Pro & beyond
7. How long have you been watching cycling?
Under a year
25 years +
Simplified the years a little this time, but whilst we have a fair number of newbies, most people have picked the sport up since around 2013/14.
8. Do you have like/dislike feelings about WT teams?
Once more, 14.4% of people really don't have feelings on the subject. Of those that do:
So, the most popular team this year is Jumbo-Visma, followed by Quick-Step & Bora-hansgrohe. Least popular are Ineos & UAE. As per usual, no one cares about NTT & CCC, with nearly 81% of users rating NTT as meh. Pretty damning stuff. Lastly, we have the usual historical comparison of how teams have fared over time, normalised to respondents to that question on the survey. Things to note then, firstly that the Astana redemption arc is over, seeing them back in the negative, maybe Fulgsangs spring issues helped aid that? The petrodollar teams of UAE & Bahrain are stubbornly negative too, with Israel keeping up the Katusha negative streak. Meanwhile, at the top end, EF & Jumbo go from strength to strength, whilst some others like Sunweb are sliding over time - their transfer policies no doubt helping that.
10. Do you ride a bike regularly?
No, I don't
Still a fairly small group of racers out of all of us
11. Out of the sports you practice, is cycling your favourite?
A new addition to the survey prompted by a good point last time, just over half of us rate cycling as the favourite sport we actually do.
12. What other sports do you follow?
Association Football / Soccer
Track & Field
Esports (yes, this includes DotA)
Motorsports (Not including F1)
Football always tops the charts, and Formula 1 continues to rank extremely highly among our userbase. Those who have a little following below 5% include Sailing, Fencing, Surfing, Boxing & Ultra-Running. Other cycling disciplines
13. Out of the sports you follow, is cycling your favourite sport?
Good. Makes sense if you hang out here.
14. How often do you participate in a /Peloton Race Thread whilst watching a race?
I always participate in Race Threads during races
I follow Race Threads during races
I often participate in Race Threads during races
I rarely/never participate in Race Threads during races
Slightly less invested than before, reverting back to an older trade.
15. How do you watch Races?
Free Local TV
Desperately scrabbling for Youtube highlights
Paid Streaming services
Year on year, paid streaming services go up - the increasing availability of live content legally continues to improve, and so do the numbers on the survey.
16. Where else do you follow races live (in addition to watching them)?
We can safely say that most of us were wrong about this one. That's not a lot of confidence in Richie Porte either, the man who was to finish on the third spot of the podium. Alexander Foliforov (0,23%) had just a tiny number of votes less, and that man wasn't even in the race.
24. What for you was the defining cycling moment of the previous decade?
We had a lot of brilliant suggestions, but these were the clear five favourites when we tabulated the results.
2018 Giro - Chris Froome Solo Attack
2016 TDF - Chris Froome Running up Ventoux
2019 TDF - Landslides, First Columbian Winner, Pinot's bitter abandon - This was one race for the ages
2016 Paris-Roubaix - Mostly known for Tom Boonen losing. Also, some guy called Mat won.
2019 AGR - MvdP with his incredible catch-up for the win.
Honorable mentions go to the Giro 2018, which had Tom Dumoulin winning, and of almost identical fascination to many of you - Tom Dumoulin going on someones porta-potty in the middle of the stage. Little bit of recency bias perhaps, but that's better than ignoring that this was for the last decade and firmly insisting Tom Boonens 2005 WC win was the biggest thing. Special shoutout to almost all the Danes present in /peloton who voted for Mads Pedersens WC win last year. It's an understandable reaction.
25. Any suggestions for the Survey?
Could you add a section on rider popularity, same as for the teams?
Ask how people became interested in cycling
Ask how people watch cycling (e.g. TV Channels/Streaming etc.)
If you could be an animal for one day, which one would it be?
Would you wear a facemask while watching a cycling race live?
Which race do you look forward to see the most every year?
Favourite riders of your own country?
How many bikes do you own?
We promise to feature one of these suggestions in the next survey Suggestions
Always have a “no” or “not interested” option
We will try to implement this. But it will also skew results. About the Survey
More questions about womens cycling would be nice.
Less questions about womens cycling
The subscribers are torn on Women's cycling, nearly a 50/50 split there as the survey showed - The moderators at /peloton are firmly in the "more cycling is better" basket, and we will continue to get as good coverage of womens cycling as possible.
Are you trying to give the moderators PTSD? Because this is how you give the moderators PTSD.
26. Any suggestions for the sub?
More stationary fitness bike related content
ALSJFLKAJSLDKJAØLSJKD:M:CSAM)=#/()=#=/")¤=/)! - Your moderator seems to be out of function. Please stand by while we find you a new moderator
The Weekly threads are great for these types of questions, where several people can contribute and build up once it is understood which information is relevant.
Allow limited doping talk in result threads.
Our experience is that "limited" will never be so, if we're going to moderate it fairly. Moderating is not a popularity contest, but believe it or not, we're actually trying to be as fair as possible. and for that, we need rules that are not subjective. Unless you have a stationary exercise bike.
Written original content is always great - recaps, old race reviews or interesting rider bios, etc.
More non-race threads
Try and do some AMAs with pro cyclists, coaches, trainers, etc
All of these are good suggestions, but remember that all of you can also contribute - The mods are sometimes stretched thin, specially in the middle of hectic race schedules. It's easier if one of you has a way to contact a rider or a person of interest and can facilitate the initial communication.
Standardize major event thread titles for better search.
We've worked on this! The Official Standard is now as follows: [Race Thread] 202x Race Name – Stage X (Class)
A wiki that explains how races work. Roles of diff riders/support staff. History of racing.
This sounds as a nice community project for the after-season, and hopefully many of you subscribers can contribute.
Tidy up the sidebar!
Come with suggestions on how to tidy it up!
Don't assume everyone reading is a man, "thanks, bro". But that goes for all of Reddit. I know you can't fix that.
We have chastised all the mods. They are now perfectly trained in gender-neutral pronouns. Be well, fellow being.
Have a buy you a beer link for the mods for all the work you do.
If we can implement this for hard liquor, you know we will.
Remove the spoiler rule during grand tours. It kills the hype.
The spoiler rule is one that is discussed frequently - in general - some users absolutely hate it, but a majority love it. Perhaps we'll include a question in the next survey to see how this divide is exactly.
Lose the spoiler tag when it is for serious things; Lambrecht death, Jakobsen fall.
We actually do - whenever there is a matter of life or death, we think public information is more important than a spoiler rule. But at the same time, we try to collect all the different posts into one main thread, so to keep things focused and letting very speculative posts meet with hard evidence from other sources.
Less downvoting of opinions that differ from the fashionable consensus.
This is a tough ask of the internet. While we can agree that voting should be done accordingly to what insights they bring, not subjective opinions, it is very hard to turn that type of thinking around. We can ask of you, our subscribers, that you please think twice about hitting that downvote button, and only do so because of you think a post is factually incorrect, not because it differs with your own subjective opinion. That's the primary analysis of the survey! Feel free to contribute with how you experience things here!
The narrative of Euro Truck Simulator 2 or why Spec Ops: The Line isn’t the only best single-player campaign of 2012
Too long, won’t read: I see stories and moral choices in a game that has neither. Obligatory sorry for my English. For this whole post to make sense (to me at least), I want to preface that I am the kind of casual/hardcore gamer that plays casually only a few games that do not fit any “perceived” genre. Put it simply, the list of games I have played for more than 200 hours each includes League of Legends (mostly with bots nowadays but still), Monster Hunter World, World of Warships, Skyrim, Witcher 3, Spec Ops: The Lines (yes the 2012 depressing single-player game for over 200 hours), Call of Duty 1 and 2 (only the single-player campaign, yes again for more than 200 hours), Civilization 5 and 6, Shogun 2 Total War, Islanders, Cities Skylines, Banished, Valkyria Chronicles 1 and 4, and Guild Wars 2 (MMORPG, I was a raider). From this list, I tend to think of myself as a “young” gamer that wants a lot of stimulation and excitement from gameplays and can perform quick reaction or demanding mechanics. It also shows my interest in storytelling (within games and in general), watching Yatzhee’s Zero Punctuation and Raycevick in addition to, for example, Lessons from the Screenplay (screenplay, duh), Lindsay Ellis (academic theory on films and musicals), and Sideways (academic theory on music). So if you know Euro Truck Simulator 2 (ETS2), you’ll be wondering what the hell am I writing here. For those that don’t know, ETS2 is a purely mechanical game with no narratives or moral choice. The primary gameplay loop is you are a trucker, you pick a job and drive the cargo across Europe. The secondary gameplay loops contain configuring the truck so it can run faster and smoother. And with each job, you earn money to buy garages, hire drivers and expand your fleet of trucks. But the intended value of the game is in the driving and modding the truck. In the word of Yatzhee of ZP, this is a “dad’s game”, games that aim for realism to the point of grindy and boring that reminds “dad” of his boring accountant job before he retired. Yeah, it goes well in my game list. I came to ETS2 completely coincidental. Last week, I was looking for a new game when I see Bus Simulator is free on iOS (yes, I play gacha on mobile too, thankfully never cross the 50 hours mark). After ramming my bus into the first car I see, I remembered “hey there’s this game called ETS2” and Steam was having a discount. So I played the demo, bought the base game, and nearly 24 in-game hours and 3 interesting insights later, here we are. 1/Mechanic I don’t even know how to drive in real life. But I can braindead driving 900km from Poland to France in half an hour and it’s relaxing. 2/Stories This is the main reason why the game captivates me. The first “revelation” when I boarded a ferry to go from France to the UK. I instantly ran into a car as soon as I drove out of port, not realizing that the UK is this backward country that drives on the left side instead of on the right side like every other civilization. Then it made me question how truckers deal with this issue when they have to make frequent delivery across the English Channel. And then the floodgate opened. Perhaps this is more me being nostalgic than the game “having a story”, but the game did well putting me in the shoes of the trucker and reminded me of all of the stories I heard about the trucker life. In my home country, truckers drove from north to south in mere days, driving at night with a co-driver to make sure they deliver on time or stopping quickly at a rest stop for a bite or a nap. The game doesn’t have a co-driver, doesn’t have a “hunger” mechanic, only tells you to stop at a gas station and hit buttons to imagine “sleeping”. But in the routine stops for gas and sleep, I subconsciously roleplayed those stories I heard, imagined the real lives of people having to run at night to avoid traffic or speeding on the highway to make deadline. I remembered the truckers sharing knowledge of which roads to take to avoid toll or take detours, which roads have cameras or polices, or even which rest stop has nice food. I even remembered horror stories of truckers having a family in one city and flirting and impregnating waitresses or innocent local girls. The game doesn’t have any of these. It just has driving. I guess I appreciate how the game doesn’t try to force a story. It just mimics lives to an extent and let me fill in the blank. In a weird way, it plays like a Grand Theft Auto sandbox where following the traffic rules and imagining the complex life of the person whose car I just take is as fun as actually running over that person. 3/Moral choice I hope I am a good in-game person. I pondered my choices while playing the Witcher to make the NPCs happy. I imagined the nonexistent lives of citizens in all the city-builder or empire-building games I play to motivate me to become a benign ruler. I try to do the same in ETS2, following the traffic rules, trying to deliver the cargo in time so a kid will have a computer for a birthday, or a farmer gets the much-needed tractor for work. And then I discover “Option”, which can remove the speed limit and traffic offense. The moment I ram my truck headfirst into a sedan in a roundabout in downtown Amsterdam at 20:32 then laughed maniacally as I drove away onto the highway was when I kissed my Reddit lurker life goodbye. It was a trivial yet paradoxically fantastic moment for me when I realized how I was “making a choice” in a game that doesn’t have this bucket of choice. The car I just rammed into does not have a person inside, does not have a life, isn’t running home for dinner after a long day of work. It was just a game mechanic designed to take 400 Euros away from me. Yet, I kept thinking about that moment for the rest of the drive to Paris. While ramming into the firefighters trying to clean up a traffic accident on the highway. I remembered the discourse on binary choice mechanic back in the day when games force players to choose between “good” and “bad” as if life is as straight forward as that. Or games like Frostpunk or This War is Mine that forces a consequence on your decision, hinting that what you did was morally wrong, even if you agree with it or not. Euro Truck Simulator 2 does not have this mechanic. It isn’t even designed to take part in this discussion. All it has is driving. So either I am deranged enough to be a novelist or Euro Truck Simulator 2 tells a greater horror than a First Person Shooter military shooter does. Thank you for coming to my Ted Talk.
Ay yo, it’s everybody’s least-favourite user, comin’ atcha with another long-ass pseudo-essay that nobody asked for. This time, the topic is on talents. What is the Talent system? The talent system is one of the primary features of Paladins that sets it apart from its… competitors. At the beginning of each match, each player is allowed to select 1 talent from 3 to boost their champion. This talent chosen will usually synergize with the player’s chosen loadout, and will alter the champion’s performance in some way. I feel the Talents system is incredible. It allows each champion to fill a variety of different roles and have various methods of filling the roles they already have. Essentially, the talents system allows one to customize their champion and make them more unique to the user, or allowing the user to adapt to various situations (team compositions). So why the rant? Not all talents are created equal-- not even close. Before I go on, I’d like to establish what (in my opinion) makes a talent great, good, alright, or blasphemous. Note that this doesn’t necessarily correspond to the strength of the talent, only the talent’s creativity or individuality of its design.
A GREAT talent should be able to recontextualize a champion’s entire kit.
A great talent doesn’t just change a champion’s playstyle, it can change their entire ROLE. However, this must be done carefully, in such a way that the champion’s base kit and/or available cards remain largely relevant. The cards from the champion’s loadout should remain impactful, but perhaps focus can be placed on other cards that may not have been used otherwise, or using already-utilized cards differently. Undoubtedly, two of the best examples of this would be Pip’s Catalyst and Seris’ Soul Collector. Catalyst causes enemies slowed by Pip’s weapon shots to take an additional 30% damage from his primary attacks, and Soul Collector gives up to 15 2% boosts to Seris’ maximum health and primary attack damage for each Soul Charge she detonates. No matter how you feel about these talents, there is a clear difference between a Soul Collector Seris and a stock/Mortal Reach Seris, or a Catalyst Pip and a stock/Mega Potion Pip. Namely, that they’re dunking on you. One of the most notable things about these talents is that, again, the champions’ cards remain relevant. I play much more Seris than Pip, so I feel much safer discussing her cards. ALL BUT ONE of Seris’ cards (Soul Forge) remain relevant when she picks Soul Collector. Even if she chooses to play a more aggressive build, her Restore Soul cards remain relevant. The ability may no longer be the Seris’ primary focus, but its cards allow it to potentially remain relevant by providing ammo without reloading, providing healing to her on a short cooldown, or reducing the lengthy 14s base cooldown of Shadow Travel. Even the cards not related to Restore Soul gain new roles: Umbral Gait goes from allowing Seris to retreat more quickly from advancing enemies to also allowing her to close the distance between her and her target(s) with a *massive* speed boost of up to 40%. Essence Rip and Wickedness allow her to combat the crippling presence of Cauterize later in the round by improving her only self-sustain when on her own, allowing her to engage more confidently. This is, to me, the best talent in the game, just for how much it puts a twist on an otherwise simple champion, all while keeping her coherent. Well done, Evil Moji. Well done indeed.
A GOOD Talent recontextualizes a single ability.
A step below changing the entire kit of a champion, some talents change how a single ability is used. Examples of this include Maeve’s Rogue’s Gambit, Furia’s Solar Blessing, Vivian’s Booby Traps, (arguably) Makoa’s Half Shell, Pip’s Combat Medic, and Skye’s Grade A Medicinal Kush Smoke and Dagger. These are distinguished from the category below them by actually *changing how the ability is used.\* Simply improving a talent’s ability to do what it already does does not count for this. Maeve’s Rogue’s Gambit provides a small 10% damage boost to Pounce, but more notably resets its cooldown whenever she gets an elimination or killing blow. This allows for better dives through more reliable escape, but also improves her mobility greatly, especially if the player is skilled. It allows her to be a bit more loose with the otherwise fairly harsh possibility of having to expend her lengthy 20s cooldown of Nine Lives to escape, and can be the thing that allows great Maeves to play The Floor is Lava for what feels like the whole match. Vivian’s Booby Traps is simple: Drones go boom. It gives her a form of damage outside of shooting her gun at her opponent, and grants a bit of burst (as though she needed that), but also some fairly-reliable AoE damage. It incentivises using her drones multiple times during a fight rather than relying on a single pre-placed one as the drones will go boom, requiring her to replace them if she wants to continue gaining benefits from any reveal-based cards that may be in her loadout. Furia’s Solar Blessing is perhaps the strongest example of recontextualizing an ability, simply due to how drastic the change is. It changes her Pyre Strike from being a primarily defensive CC tool to being an extremely powerful healing ability. This comes at the cost of her often casting it when she’s not being attacked, potentially leaving her more vulnerable to flanks until it’s off cooldown. Likewise, if she uses to fight off a flank, she’s now missing the ability to burst-heal her tank back from the brink of death to near-full. A trade-off of self-defence or support. Nice.
An OK talent simply focuses on an ability, without changing its use very much.
This primarily means that X talent is now better at doing whatever it already did. Buck already likely uses Heroic Leap to engage; Bounce House just makes it a better tool to do so. Seris was already going to use Restore Soul to heal; Mortal Reach just improved its restorative capabilities. Inara was probably already going to use Warder’s Field to impede movement; Treacherous Ground just makes that infinitely easier. These talents are… fine. They’re often the ‘meta’ talents for champions (think Mega Potion, Bounce House, Luminary, etc.), and I believe that’s because they’re the ‘safe” options. They improve on what’s already there, and make the champion better at doing whatever they already do. It just makes sense that a talent to make a tank even tankier is going to be a common pick, right? These talents are, again, fine. They’re usually not overly offensive, and the worst thing about them will likely be that the numbers are a bit too high or low. Uncreative, but it’s not a crime to have most/every champion have a talent to improve their performance at their base job.
A BAD/SHIT talent focuses on a champion’s primary, without changing its use very much.
Let me specify: a bad talent likely focuses on the champion’s primary attack, adding some bonus effect (usually damage). It doesn’t particularly encourage the champion to do much else than what they’d do without the talent. You may be able to see where I’m going with this. Drogoz’ Fusillade, Vivian’s Opportunity in Chaos, Willo’s Blastflower, Pyromania in its pre-Vora state, and probably some others all fall under this category. Basically, if you can’t tell the champion is using a particular talent as opposed to not using a talent at all by anyway except your health bar drops faster, it’s probably a shit talent. But wouldn’t this include Lex’s Death Hastens, Jenos’ Binary Star and Androxus’ Cursed Revolver? Well… kind of. These talents, particularly the former and latter, are notably special cases. While they do focus on the weapons, they change them in such a way that more focus is placed on aim and allowing greater opportunities to headshot. A difference between these three and their stock variants can easily be felt. What distinguishes Death Hastens and Cursed Revolver further is that they serve as sorts of fanservice, restoring their respective champions to older states for players who preferred these slow-firing and more accuracy-dependent forms. Whether you wish to include these talents in this category is up to you, but I’d personally just put them off to the side. The running theme here is change and identity. How much change can I feel when I play this talent? What identity does this talent establish for the champion, and possibly even for the player playing them? If the talents and card systems exist to customize a champion to a specific playstyle, the talent shouldn’t just make X ability Y% better at doing Z than it was before. There’s a very fine line between the criteria on this list for a good talent and a shit one, and one that may not be possible to explain with words. So, what the hell was the point of you writing all this? Hopefully, to gather feedback and see how correct people feel these criteria are. If positively received, I’d love for more talents to take routes that would lead them to being higher up on this list. If every talent changed the champion’s playstyle to the extent of Soul Collector and Catalyst, I feel this game would be infinitely closer to reaching its maximum potential, gaining customizability and potential creativity among playstyles perhaps rivalling the likes of TF2 (if we aren’t there already). As long as uncreative (damage) talents such as Fusillade, Opportunity in Chaos, and Blastflower exist, though, I feel like the game is not living up to its full potential. At the very least, I would like to see these bland talents reworked.
A thorough evaluation of the 9/18 PTS update and base changes, as well as almost everything else coming up.
Hello, here’s another round of Esamir Rework reviews. I’ll also cover the Indar base changes, the storm, vehicle balance changes and new infantry gear. I’m not going to touch on outfit resource changes here, since this post is long enough already. I’d like to give shoutouts to aln-isolator , [NWYT]Praefectus, the pilots of [SACA] and everyone else who helped give feedback. Here’s the image gallery. This time around the bases listed in the document match the order in which they appear in the gallery. https://imgur.com/a/5pd5VFj Esamir has a new skybox which is much less bright. I can now see vehicle weapon tracers when shooting. This is a long asked for change. Andvari: 3 points now, 12 min cap with 2 points, 4 mins with 3 points. Consider adjusting the timers. Ymir: No changes to terrain that I can see. It’s a 12 minute cap with two points owned, and 4 minutes with 3 points. Might consider reducing those slightly. Apex Genetics has had its wall adjusted somewhat, as well as the rocks surrounding the triple stack. There are now more routes for infantry to enter the base. Aurora Materials: Sunderer garage and surrounding terrain seem to have been lowered slightly. Also, there’s now a rock at the end of the garage, which reduces the possible angles the bus inside can be shelled from. The slope between the crescent building and the road has had some paths added for infantry. Overall, good changes. However, there’s still one issue here, and that’s the possibility of shelling the triple stack balcony from the ridge NW of the base. Additional purple spikes from the cluster behind the spawn room could be positioned to block this firing angle. Eastwake Harborage: Point has received a new structure above it. It’s now on the bottom floor of a triple stack that has an expanded balcony around its second floor. This gives point holders a lot of additional cover, but the problems with this base still exist. There’s still a ridiculous distance between spawn room and the point with minimal cover from vehicles/bolters/LAs- a literal Death Valley. The area immediately around point is still extremely harasser friendly and could use some props to obstruct harasser movement. In its current position, the teleporter room is useless since infantry leaving it must still advance through Death Valley. Sundy positions are a bit sketchy, too. Fortunately, I’ve had a long discussion and now believe this base could be fixed with a couple tweaks. Consider replacing the AI turret outside the spawn room with an AV gun. This would discourage excessively aggressive vehicles from camping Death Valley. Likewise, replacing the light vehicle pull with an MBT pull gives defenders a bit more potential firepower, and increases the area attacking vehicles must cover to protect their own vulnerable spawns. This base would also benefit from the moving of primary teleporter room to a point higher up the hill and closer to the point, as shown by squad waypoint in this image: https://i.imgur.com/TuEee9F.png. A second teleporter here at hearts waypoint https://i.imgur.com/JUbXklc.png gives defenders another route into the point without going through Death Valley. At these two locations sunderer garages could be built to create safer spawn points for attackers.https://i.imgur.com/QWblfz4.pnghttps://i.imgur.com/w4HR05n.png Echo valley: Rocks have been added on the exterior side of the vehicle terminal to give it some cover. However, they aren’t close enough to each other to prevent me from driving through with a Kobalt bus, nor is there anything stopping me from hacking the terminal or using a GSD to get through the shield and then start driving around the base. Placement of a couple rocks in very specific spots would stop this. Secondly, a crate has been placed between bridges to give infantry another path into the point building. It’s a cool concept, but it needs some form of obstruction to prevent me from driving harassers or possibly larger vehicles onto the two bridges and blasting point directly. Thirdly, consider some form of sight blockers on the west wall to reduce the potential for LAs to spawn camp. Excavion DS-01E: Cover has been placed over both tunnels, which is an excellent change. MBT pulls have been added to this base, though they could stand to be moved slightly closer to the spawn room to deter attackers from hacking them and flooding the base with AI vehicles. A point is located in a long narrow building near the eastern tunnel exit. B is in a triple stack on the south side. C is located immediately west of the drill site. Capture timer is 4 minutes with two points and 1 minute with all 3. This base is mostly fine, but could do with some small tweaks for increased cover. At A point the point holders have few options for cover inside. There are two small smokestack structures (pictures in gallery) that could be replaced with actual buildings to provide more cover from aircraft for players moving around inside the base. Timers could probably be increased slightly. Overall though it’s in a decent state. Genudine Gardens: Some props have been added throughout the base that’ll prevent harassers from turboing around like maniacs, but the gigantic hole in the wall in one corner needs to be closed off somewhat to prevent vehicle entry or at least make it more difficult. This base would be fine if that hole were sealed or obstructed better. Grey Heron: Additional cover has been placed on the side of the staircase leading from spawn to B/C point. The secondary route for defenders has been fleshed out- the door now is high enough to get under, and there is a hole in the floor that allows defenders to drop down to the lower level. Cover has been added on the B side of this base. For improvements, I still think a roof is needed over the stairs from defender spawn to the lower level. A wall alone won’t stop tanks from shelling it. C could use a bit of cover, but I’m concerned that adding too much will turn it into a fortress. You can enter this base with harassers, so some bollards should be added to each entrance to prevent that. Jaegers’ fist: Sunderer garage has been added, and the trench has been improved. This base has some odd issues from an infantry perspective, namely that attackers and defenders have the exact same routes to the point, as shown in the gallery. I have no ideas for how this could be improved. I still believe the point needs some kind of roof to block HESH spam and A2G, preferably a solid one to deter LAs from doing C4 bombing. BL-4 Recovery and Vidar Observation Post both have spawn rooms and light vehicle terminals. This is a pretty good change, allowing closer vehicle pulls and a shorter sundy reinforcement distance for attacks on the surrounding facilities. Jord Amp Station: More cover has been added around C point. This is a good change, but doesn’t change the fact that A is still inside the station. Mani Lake: This one has undergone the most terrain edits, and consequently has become a lot less vehicle friendly. The two trenches leading into the base have had barricades installed, allowing infantry to move through but not vehicles. The hills surrounding the base have had their exterior faces steepened significantly, preventing treaded vehicles from driving up them. This change is excellent, but needs a bit of tuning. The Western Ridge’s southern tip has a shallow enough slope that tanks can still drive up it. On the large mountain to the West on the far side of the road, there’s a small protrusion that should also be levelled. Once these two spots are taken care of, this base will be fine. Overall, the changes are very good here. Mattherson’s Triumph: The Sunderer NDZ has been reduced in radius, which allows the defenders to deploy inside the south tower for a safer position. This is a good change. The ridgeline to the NE has had its northern face steepened significantly, preventing tanks from driving up that side. However, the SW face has become easier to traverse, so the ridge is still usable for bombardment of the catwalks and A point. If this goes live in this state, it’s not a total disaster since tanks driving up that will be very exposed to AV fire from the tower, but it still could stand to be addressed. Likewise, there’s still a nice spur sticking out of the north end from the NW ridge that allows tanks to easily shell defender spawn and A point. The fix here is simple- flatten the spur completely. A point needs additional work. At minimum, the windows on each tower in the room where A point/SCU would normally go should be sealed off to reduce the angles point holders must watch. There’s very little cover on the ground, especially when you consider all the angles A can be shot at from. I believe the point could be enclosed in the same type of building used at Chimney Rock’s point on Amerish. The bridges are a mixed bag. They’re identical copies with one rotated 180 degrees, which means that crate placement favors the attackers on B side and the defenders on the C side. Picking one crate pattern for all 4 bridge ends is one possible fix. I’m still not sold on the idea of both points being on bridges. They’re very exposed to A2G spam and bolters. Overall, at the very least the terrain edits are a nice start, and the sunderer NDZ change is very welcome. Nott Communications: This base is now entirely underground. Attackers enter by overloading a shielded gate, and then drop down into an amp station interior. These gravity lifts are one way, but please consider adding an up lift to replace one of the drop pads. A point is in the position where A points usually are in amp stations. B and C are in the room where SCU would be normally positioned. At the end of this room where the tunnels and back door would normally be is a one-way teleporter, which is the only way for anyone to get out of this base right now. Defenders spawn underground and there’s a one-way shield leading to where the vehicle bay normally is. To improve this base, I’d make the one-way shield a two way shield, and reverse one of the grav lifts. I could not test the cap timer since I did not feel like ghost capping half a continent. Pale Canyon: Some cover has been adjusted by the big yellow tanks on the SE side. A new route has been placed through the rocks at the NW corner of the base. This is an interesting change, but I don’t know how that’ll play out on live since currently I can park a bus inside the base at the same location. The Rink: The ground texture at A point is now ice, so it’s actually an ice rink. Too bad you don’t slide around here. Saerro Listening Post: Trees added to A point to break LOS between attacking vehicles and the tower. The wall between A and B has had some new gaps placed in it to allow infantry to get in. Interesting changes for sure, but I don’t know how they’ll play out. The Traverse: The bridge has been resurrected, although it’s in a heavily damaged state. It’s now an infantry only playground, unless you’re a bold harasser or magrider driver. Because the storm was here, I really couldn’t stick around and take a long look at this. Lastly, the bottom of the pit has been raised a bit and paths to the bottom have been defined more clearly. There also have been some changes to roads around the continent, but nothing major. Indar: TI Alloys: The removal of the bridge is a failure to understand why TI Alloys is such a difficult base to attack. On live servers, TI currently suffers from horrific sunderer placement options which combine with its central location to create a base that’s easy to defend. From the North, attackers must park their bus and attack up a hill through narrow ravines into entrenched defenders backed up by AI harassers, sunderers, ANTs, lightnings and even occasional MBTs. From the South, attackers have two bus spots: One is placed to the south-east, below the point. The other is placed directly south of the spawn room on the far side of the road. Both of these options are suboptimal- on the south east spawn the bus can easily be sniped by vehicles shelling from the Crown, driving down from the Crown, or by vehicles streaming out of the vehicle pull. The south bus on the far side of the road is also not ideal, since infantry have to cross the road and deal with a flood of vehicles as well as an angry AI turret. The only decent spawn location is at the end of the rock bridge, since that one’s reasonably safe from enemy vehicles and doesn’t involve attacking from the low ground. However, this position’s impeded by the fact that attackers from the north inevitably gravitate to the eastern side of the base since that’s safer from the defenders, forcing a three way that never ends. The result is a base that can’t be broken except by routers. The removal of the rock bridge changes none of this, but instead creates more problems. The safe sundy position on the bridge is gone entirely. Further, the bridge’s removal allows tanks to bombard Ti from the Crown once more, since it served as a line-of-sight blocker. The new attacker foot path to the north east is extremely vulnerable to bombardment from the Crown. As far as the base interior goes, a new wall has been added to the interior of the point room structure. This might give attackers a better chance to get to the point, but at the same time it might make things easier for the defenders should they conduct an organized push since there are fewer angles to set up a crossfire from. So how can Ti be improved? I’d start by bringing the bridge back, or at least a small section of it to allow for a safe sunderer position at the east side. For the south, consider a tunnel leading under the road. This allows infantry to get to the base safely. I’d also consider adding in more props to restrict the passage of vehicles through the spawn room area to the northern side of the base. Removing the Kobalt bus fiesta there will make it easier for attackers to push in from the north. Lastly, if the bridge is not restored, consider creating a rock wall at the north east section of crown to prevent tanks from raining hell on anyone fighting at Ti. Crown: The removal of D point is honestly a good thing. It wasn’t fun for anyone to attack since it’s open ground and below a cliff which enables C4 spam against vehicles and requires attackers push against entrenched infantry. Since Crown becomes a three point again, now the base cannot be stuck in a perpetual stalemate. I’m not a fan of where A point was moved to, either. I think if the rock bridge were kept then Crown would be mostly fine. With the three non-vehicle points it has on live. The issue with A being on that southern bridge is that if the attackers set up sunderers to control B, then they get A almost for free and can contest C as well. B point has been moved farther towards the center of the mountain and the tunnel system lengthened a bit, and a lot of cover has been removed at the initial entrance room that exists on live.The extra tunnel into B is an interesting idea and gives a better chance of an attack from the North succeeding, but at the same time it’s just another tunnel choke point to for aoe spam to create nasty farms. C is also problematic if it’s supposed to be the easy point for defenders to contest. It’s a fair distance from the tower, and it’s also open ground which is prime for A2G farming. I’d suggest moving this one into one of the nearby buildings if A must stay in the position it’s at on PTS. I’m not convinced the base needed any point position changes apart from the removal of D point. The current point layout on PTS favors an attack from the SE very heavily, and attacks from the East or North are far more difficult. While old A was very close to the tower, at least it provided a convenient point for attacks from the East. None of the changes really address the problem of poor bus location options, and with the current terrain there really aren’t many good potential spawn options. At most some garages could be added. Ceres Hydroponics: Defenders now have a slightly shorter path to the point when pushing from the NE side of the base. The point itself has much less cover. I’m not going to make judgements on this without seeing how it plays out. The Esamir storm: I’m not sure what this thing is supposed to do. The entire point of the game is large scale battles, yet this thing rolls around the map destroying the biggest fights. There’s nowhere safe from it. Sunderers will get destroyed even if put in garages. When outdoors infantry can be instagibbed by lightning for staying outside too long, and even when indoors their shielding takes frequent chip damage from environmental effects. The shield damage consistently drops players down about 150 shield points that constantly recharge, but this is enough to start messing with TTKs. For example, a commissioner can consistently OHK players. Since the shield damage is not synchronized across all players, it’s possible to be forced into gunfights where you have no hope of winning not because you were in a bad spot or outplayed, but simply because the game decided it’s your time to die. This applies doubly for lightning bolts which will randomly strike you down. There’s a text warning, of course, but random OHK mechanics really shouldn’t be a thing. You cannot use steel rain in the storm. For vehicles this is obnoxious too. Ground vehicles lose most of their mobility, which will punish new players with poorly certed vehicles even more. Aircraft are even worse off, losing most of their vertical thrust. At times I felt like even afterburning upward was barely enough to keep the aircraft airborne. Vehicles kept in the storm for too long will simply be instagibbed, which cripples sunderers as spawns. The storm also destroys base turrets and terminals. There are counters to the storm, though. Infantry can deploy lightning rods bought with merit that allow them to fight outside, but it doesn’t stop shield chip damage, and can equip an insulated armor suit at the cost of flak armor, nanoweave, or shield capacitor. This suit slot appears to be bugged and doesn’t actually reduce the chip damage taken by your shields. Carapace seems to be immune to this chip damage. Vehicles can equip insulated armor in the defense slot. This mitigates the performance hit to vehicles, reduces the damage taken by lightning, and prevents the storm from instagibbing your vehicle. Now, this is less of a problem in the first place for aircraft and tanks, but it screws over sunderers. Sunderers are already fragile enough even with deployment shield equipped, but forcing spawn buses to use this module and rely on their low hull HP is a very bad idea when paired with random lightning strikes and the severe lack of garages Esamir has. With all that out of the way, the question I have to ask is why is the storm designed like this? It seems like a band-aid fix for zerging and actively punishes trying to create large fights. It cripples the vehicle game, negatively affects the infantry game, creates inconsistent TTKs, and only adds frustrating game mechanics. If the center of the map ends up with stalemates, it’ll circle around there endlessly preventing any kind of progress through the pile of three point bases. Why this, when there’s a lot more interesting concepts that could be used? For example, maybe the storm could reduce the rate at which players can spawn at a base/sunderers/routers. Maybe it could jam radaprevent Q spotting. Consider reducing shield chip damage to 50 shields instead of 150 to reduce TTK variance. There’s a lot more interesting ways it could change the game without being the anti-fun mechanic that it’s currently set up as. Infantry gear: Lightning grenade: Cool, you can launch a targeted lightning strike when in the storm. More instagibs is what the game needed. Lightning rod: This temporarily redirects lightning strikes near you. This is a solution to an obnoxious problem that doesn’t need to exist. Condensate grenade: Reduces movement speed and ROF by 20% for six seconds. This is a terrible idea in an FPS game. This doesn’t create interesting gameplay situations. Instead of being outplayed, players hit by this just lose since the game’s punishing them for playing. Keep this in RPGs and RTS games. Now, we do have status grenades already, but do we need one that’s as powerful as this one is? BEC grenade: Similar to Condensate Grenades, this is a horrible addition to the game. Anything that hurts player mobility/damage output is a bad idea. Neutralizer Device: Campaign reward that allows players to acquire abandoned vehicles, and apparently strip ability energy from players too. I like the idea of vehicle acquisition, but I don’t know if we’ll ever see the second use of this tool. Abandoned vehicles: Around the continent are the hulks of abandoned tanks, sunderers and aircraft. They come with a special ability that I haven’t really tested, HEAT cannons and the first generation ES top gun. For the sake of loadout parity for all 3 abandoned MBTs I’d like to suggest the Prowler get a Gatekeeper instead of the Vulcan. Vehicle changes: Havoc missiles: Are these things still necessary, with the liberator nerfs? These things seem redundant now, and they’ll punish rep gal balls unnecessarily hard while valkyries with rep monkeys can probably still dodge these things easily. Phalanx AA turret range increase: This doesn’t fix any of the problems with the current AA setup. Instead, it’s going to just annoy A2A players who are flying along at high altitude and getting plinked by base AA guns, which is the reason the things got their range capped to begin with! Honestly I think these things should be replaced by weapons like Bastion CIWS guns. Those things are nasty at close range but their damage output falls off heavily at range. Liberator: -500 HP and ESF nosegun resist from 85 to 80. While the liberator needed some changes regarding its durability and repair tanking in particular, this change spectacularly misses the mark on many levels. This change skews ESF vs Liberator combat too far in favor of ESFs. When paired with air locks this brings down the TTK to incredibly fast levels (around 9 seconds, which isn’t even enough for three dalton shots) In this post, mystoganofedolashttps://www.reddit.com/Planetside/comments/ivjg8t/rock_paper_scissor_balance/ explains in great detail the liberator issues- it’s a blatant hard counter to ground vehicles, and gets brutally hard countered by ESFs on PTS. Hard counter mechanics are terrible in an FPS game. In this sort of rock-paper-scissors gameplay, things boil down less to individual ability and more towards who has an exact counter to something, which is extremely boring. There’s no skill in using A2A missiles, just as there’s minimal skill in hovering over tanks and daltoning them. In this post here https://www.reddit.com/Planetside/comments/ivsssx/did_some_basic_math_regarding_the_upcoming/, taltharius demonstrates that -500 HP barely changes anything in the case of liberators eating multiple AP shells before hitting fire suppression and flying off. Skilled gunnery should be rewarded, and sloppy flying should be punished. So how can this be improved? Consider reducing vulnerability to ESF noseguns slightly. Adjusting Liberator resistance against tank shells, light anti-vehicle, gatling guns, and infantry rockets will increase the damage libs take from ground fire and punish poor flying/reward skilled aim. Possibly consider increasing MBT main gun elevation angles slightly, to reduce the ability of liberators to hover over tanks with minimal counterplay. Harasser: Nanite cost to 300. Oh boy this one misses the mark completely. The problem with harassers has never really been cost related, but rather one that got introduced with CAI. The harasser itself is not overpowered and its efficiency in combat drops off hard at higher levels of gameplay. Only when harasser numbers become overwhelming (3 or more harassers vs 1 MBT) do the harassers stand a chance of defeating the best tank crews, and even then the tank usually can take 2-3 harassers with it. Harasser vs tank gameplay is extremely boring and very binary. If the harasser has a CQ AV gun it’s forced to fight at point blank which means I delete it easily. If it uses halberd or ES long range AV we both enter a boring poke fight where neither one does significant damage to the other. Even if the harasser opens up with rear hits the MBT still has an overwhelming advantage in firepower and hit points. With tanks, the problem since CAI has been poor muzzle velocity of HEAT shells which makes hitting difficult and what most players will have equipped, pathetic Basilisk DPS against everything (Kobalt kills stock harassers 4 seconds faster), Skyguards being helpless against every ground vehicle, and the Viper not having the accuracy to deal with small moving fast targets. Small changes to these three weapons will reduce harasser vs tank complaints. Harasser vs Harasser is broken, for a different reason. Harassers have a weakness to gatling guns, which means that the Vulcan and Aphelion rip through harassers while the Mjolnir specializes in fighting heavy vehicles. In practice, this means that for low/average skilled car crews, vulcans are disproportionately powerful since less skilled players won’t know to keep outside minimum damage range. At higher levels an Aphelion car is very hard to fight. Toning back harasser weaknesses to gatling guns might improve this situation, but at the same time it might nerf the Aphelion too much. At the very least this’d probably reduce vulcan whine somewhat. Overall, I have mixed impressions. The base changes are mostly for the better, but the storm, infantry gear, and vehicle changes are mostly bad or miss the mark completely.
Thank you for taking part of the 2020 edition of /reddevils' census! We had 3,459 responses over the course of several days, and increase of . Here are the results! Age With a year passing, it's understandable that our user base has also aged. What is interesting is that while last year 59.5% of the userbase indicated that they were 25 and younger, only 46.1% did so this year. Given that there was also a large increase in respondents for the "26-30" age group, it seems that we had a lot of 25 year old folks responding last year. Here is a chart showing the break out by age group and also an age distribution graph. I've included also a year-over-year comparison this year. These do not represent percent change but rather simple subtraction. For example, the 4.1% increase seen in the "26-30" age group comes from this year's "26-30" being 29.17% of this years census responses vs. only being 25.07% last year. Conclusion? We're getting old folks. Gender As with every census we've run, /reddevils is overwhelmingly male. 96.2% of respondents indicated that they were male which translates to 3,328 out of the 3,459 responses. The number of ladies here increased greatly compared to last year with 72, up from 28 in 2019. 18 respondents declined to specify their gender while 41 responded with another gender. Our resident Wookiees have increased in number to 3, up from 1 last year and in the 2012 census. 2 respondents responded as being Non-binary as well as 2 indicated that they were Olesexual. Each of the following received one response apiece: Coca Cola Can, Lockheed Martin F-35 Lightning II, Cube, Moderator, Divine Enlightened Energy Being, Two-Horned Rainbow Unicorn, Earthworm, Bisexual Leprechaun (who, surprisingly was not from Ireland but rather the Land Down Under), Absolute Chad, Anti-Virus, Attack Titan, Neymar, Ole-Wan Keaneobi, Parrot Lord, Frank Lampard, Optimus Prime, Potato, Slightly Under Ripe Kumquat, Gek (Geek?), Twin Engine Rafale Fighter Jet, Gender Is A Construct, Vulcan, Washing Machine, Wolfbrother, Juggernaut, Woolly Mammoth, Luke Shaw's Masculine Bottom, and Mail. There was also one respondent who deigned to use the "Other" option here to leave me a very rude message. Guess you can't please everyone. Employment Most of the reds are employed (75.3% across the Employed, Student Employed, and Self Employed categories), up from last years' 71.5%. Given the current state of the world, it is nice to see that most are still employed. Our student population has gone down, understadably, from 37.4% across the two student categories to 30.0%. A full breakdown of the year-over-year changes can be seen here. Our retirees increased in number from 1 last year to 11 this. Enjoy retirement sirs/madams. Residence As expected, the majority of /reddevils is UK or US based (25.85% and 25.93%, respectively). We have seen major changes this year, particularly in relation to Scandinavia, which saw the largest increase in percentage points year-over-year. I wonder what happened there. If we're breaking it down by the regions I arbitrarily put into the census form, UK (England) is the clear winner for a second year running with 569 members reporting living in England and another 184 specifically saying they are in Manchester. I received some feedback about covering large areas with a single region. This was largely driven by how few responses had come from these these regions historically. I'll include a few more next year but please do not expect me to list every one of the the 195 countries in the world. I've also received some feedback about not allowing any options for folks with family ties or had grown up in England/Manchester and had moved away. This will also be included in next years census. Season TicketholdeMatches Attended Overwhelmingly, most of us here are not season ticketholders (97.95%). We did see an increase in those who are, though it is fairly minor. Most folks are unable to attend games as well. The number of fans who do go to many games (16+ per season) more than tripled from last year. You all are the real MVPs. How long have you been following football/Manchester United? Understandably, we don't have a whole lot of new fans. Interestingly enough though, we've had a large increase in folks who have started following football regularly in the last 1-3 years despite having followed United for longer than that. Putting on my tin foil hat, that at least makes me think we're more fun to watch these days. How long have you been a subscriber to /reddevils and how do you usually access Reddit? There are a lot of new-ish users with 63.6% reporting they have subscribed here for less than 3 years. We have a decent number of /reddevils veterans however, 154 users indicated that they had been subscribed for more than 8 years. It's good to see the old guard still around. Unsurprisingly, Reddit apps are the most popular method to access Reddit by far. This is followed by Old Reddit users on Desktop, users of the Mobile Reddit website, and then New Reddit users coming in dead last. Long live old Reddit. Favorite Current Player The mood around this question was incredibly different than last year. Last year, many were vocal indicating that they had a hard time choosing due to our squad being shit. Victor Lindelof ended up being the by and large favorite with around a quarter of the votes, followed by Paul Pogba and Marcus Rashford. This year, it appeared that there were no such issues. Only 1 response in the survey indicated that they couldn't choose because our squad was shit while the vast majority either selected a player or indicated that they loved them all. Prime Minister Doctor Sir Marcus Rashford overwhelmingly came in first place with an almost 300 vote lead over second placed Anthony Martial. Bruno Fernandes and Mason Greenwood were neck and neck for a while, eventually settling into third and fourth respectively. Former crowd favorites Victor Lindelof and Paul Pogba fell down the rankings with Lindelof ending in 8th place and Pogba in 5th. Favorite All Time Player Wayne Rooney continued to the be the king of /reddevils amassing nearly double the votes of second placed Paul Scholes. Cristiano Ronaldo came in third after a very tight race with Scholes. Beckham came in fourth followed by fifth placed Cantona and sixth placed Giggsy. Here is a year-over-year comparison purely on recorded responses. Most players received just about the same share of the votes as they did last year. The biggest changes came from Wayne Rooney (up) and David Beckham (down). The way the numbers land, it almost looks like Wazza was stealing votes from Becks! Ole Gunnar Solskjaer had more of the proverbial pie, again I wonder whats happened there. My man Park Ji Sung came in 11th place, good to see that there are at least 58 Park lovers out there! Now for a bit of fun. Someone asked in the Census thread how many of George Best's votes came from Northern Ireland. One user suggested it was all of them, the data on the other hand says otherwise. Only 10 of Best's 29 votes came from Northern Ireland. George Best tied for favorite player there with Wayne Rooney with Paul Scholes and Cristiano Ronaldo tying for 3rd place with 8 votes apiece. I did this same exercise with a few other players. Here are the results:
While Scandinavians votes were joint-most for Ole Gunnar Solskjaer (tied with the UK), he was not the most popular player among respondents living in Scandinavia. He came in second behind Wayne Rooney.
Roy Keane both received the most votes from the Republic of Ireland and was also the most popular player among Irish respondents.
Eric Cantona was not voted heavily by the French. The British, on the other hand, love him with 82 of his 218 votes coming from the United Kingdom. The majority of Cantona voters are older, with 134/218 being over 30 years of age.
Park Ji Sung received the most votes from the US (21) followed by the UK (19) and Southeast Asia (4).
Among respondents from the United Kingdom, Wayne Rooney was the most popular followed by Scholes, Ronaldo, and Cantona.
Among respondents from the United States, South Asia, and Southeast Asia, Wayne Rooney was the most popular. Scholes and Ronaldo alternated in popularity in second and third place. Beckham placed fourth in all three regions.
Thank you all again for your participation. We'll run one next year and see how things have changed!
A proposal to eliminate the spread of COVID-19 in Ireland
This is a long one. There is no TL;DR, but Google tells me it should take about 10 minutes to read. Or, you can skip to The Plan - Summary if you want the bullet points. But why should you give this any time at all? My background is in data analysis. Making sense of numbers is what I do for a living. I have been studying COVID-19 since I was locked down in March and the experience has been frustrating in equal measure. The difference between what was happening on the ground, and the story that the media told was genuinely alarming. The government / NPHET never even tried to stop the virus getting into the country, and no one held them to account for their (non)decisions. The disastrous consequences are all around us, and much of it was preventable. Six months later, and the country has barely moved on. The ‘experts’ have no goals and little control over the virus. The media frame every issue as a crass binary choice between more or less restrictions and are otherwise happy just to have people to point their fingers at. The government / NPHET has nothing to offer the people, other than admonishments to do better and repeated cycle of restrictions. Meanwhile students, artists, the over 70s, small business owners, the entire events and hospitality industries, and regular people who cannot WFH have been left swinging in the wind. Some have been evicted, others are relying on drugs to get by. This situation is not just a problem for one or two parts of our society: this is a widespread degradation of our quality of life. If I can do anything to help, I feel obliged to try. Context As I see it, we have three choices:
Give up = ‘herd immunity’ / Great Barrington Declaration
Take the path of least resistance = ‘Living With The Virus’ (living in fear of the virus)
Solve the problem = elimination / eradication
I won’t argue over technocratic definitions like ‘elimination’, ‘eradication’ or ‘suppression’. These distinctions are semantic in an environment of oppressive civic restrictions, mass unemployment, waves of business closures, and general misery. Whatever gets us to a place where we can live our lives as normal (or close enough), and the public health infrastructure can take care of the virus, that’s what I’m aiming for. This proposal cannot work without public support. No proposal can work without public support. Public adherence is the single most important variable in the equation, yet it is the one that the politicians and the media and the ‘experts’ have ignored. FG burned through a lot of goodwill in the first lockdown (and money, and resources, and lives…). Instead of vilifying people who aren’t adhering to the rules, policymakers need to recognise the sacrifices that the people made (which were subsequently squandered) and they need to earn that trust back. This proposal cannot work without support from the North. That doesn’t mean that we need to convince them to adopt our plan. It means we need to convince them that the goal is worthwhile and achievable. From there we can work together to coordinate our policies. Managing our own affairs with competence, would be a good start. Picking up the phone to talk to them, instead of trying to browbeat them through the media, would also help. Irrespective of your goals or beliefs, some facts are certain: there will be lockdowns, there will be government spending to support the economy, and the virus will demand public health resources. All of that will happen in the coming months and years, whether we have a plan or not. The question is whether those resources are used to solve the problem, or whether they are wasted on a plan that keeps us going around in circles. So yes, there will be lockdowns in this proposal, but they will not be FG lockdowns i.e. lock them down and throw away the key. Through intelligent policies and a greater mobilisation of resources, we can do so much more with our lockdowns to reduce the burden on the people and make their experience more tolerable. Indeed, that trade-off always exists in public policy: better policymaking = happier people. Which is why the politicians usually get the blame, and rightly so. We need to move to a more ‘war time’ mindset. Not because we need a shared enemy to unite us, but because we need to mobilise every possible resource at our disposal and focus it on the single most important issue affecting us all. We need more tests, we need vehicles for mobile testing units, we need facilities for quarantines. Wherever there is spare capacity, we need to find a way to put it to good use. We need to take most of the power away from the narrow-minded medics, and get the rest of our society and our civic infrastructure involved in planning e.g. community representatives, legal experts, business leaders, An Garda, the army etc. People want to invest in their communities, they want to help their friends and neighbours. There are people all over the country who would rather be volunteering as part of a national plan to get rid of COVID-19, than to be sitting at home on the PUP, going crazy listening to the ‘experts’ – who failed to prevent this – talk about more lockdowns. We need to harness that latent energy and build it into the plan. One of the most important factors that is within our control, is the degree to which policymakers communicate with the people. And I mean real communication, not press releases or attention-seeking speeches from the other side of the world. We need to talk to the people, listen to them, answer their questions, take their feedback on board. The people aren’t stupid. They know a good plan when they see it – which is why few are paying attention to the ‘Living With The Virus’ stuff – and they have valuable information that can help make that plan work. Underlying these points is a need to create intelligent rules, and to enforce them strictly. Strict does not mean harsh. Strict enforcement is not authoritarianism, and it is not an invitation to a fight; it is simply administrative competence. In the context of a contagious outbreak, administrative competence is the difference between life and death. I’ll finish this section with the caveat that all parameters are suggestions or placeholders. The exact numbers will depend on resources, on more data and further analysis, and on input from communities and other stakeholders – all of which is within our control. The Plan – Summary Like any problem in life, if you can’t solve it directly, you break it down into smaller, less complex parts. Instead of putting the whole country into lockdown and trying to eradicate the virus from the whole island at the same time – a miserable experience for all – we should go county by county until the job is done. We seal off a county, flood it with resources, clear it of COVID-19, and then let it reopen as normal. We repeat the process for neighbouring counties and then combine them when they are cleared, to create a larger ‘Cleared Zone’. The process continues and the Cleared Zone keeps growing until it covers the whole island. This approach allows us to focus our resources on one area at a time (nurses, doctors, tests, volunteers etc) instead of spreading them over the whole country. We can be more comprehensive in our testing and quarantining measures, and more confident in our plans. Short, sharp, strict lockdowns work best. By maximising the ratio of resources to population, we also lower the burden on the people. In particular, we minimise the amount of time that people spend in lockdown, and the less time they spend in lockdown, the more likely the plan is to work. This structured approach also makes it easier for us to measure our progress and make reliable forecasts. We can allocate our resources more efficiently and plan our responses more effectively. Observers can watch our progress and judge for themselves whether it is a good idea (i.e. politicians in the North and / or protestors in Dublin). Perhaps most important of all, the structure makes it easier to explain the idea to the people and get buy-in before anything happens. We can outline the plan, explain how it works, explain how it compares to the alternatives, and then give them realistic estimates of what would be required and how long it would take. Then we can hear their feedback and take the conversation and planning from there. I have heard any people talking about elimination and ZeroCovid, but do any of them have a plan for getting to zero? Or a plan to get the people on board? Step 1: More structure and responsibility from leaders Step 2: Less uncertainty, easier decisions, better outcomes, less stress for everyone Step 3: Profit. Elimination. The Plan – Implementation We isolate a county and lock it down for an initial 3 weeks. An Garda man the county borders. They are supported by the army, who provide boots on the ground so that An Garda aren’t stretched. Most routes are closed off so that all essential travel goes through a few well-manned checkpoints. If we do a good job with planning and communication, there won’t be much work to do. We test systemically high-risk households and high-risk individuals early and often i.e. large households and essential workers. With help from local volunteers, medics screen as many people as possible every day. We use multiple measures and repeated applications to improve the quality of our results. We want to identify and remove cases at the earliest possible point, both to reduce the chance of further infection, and to protect the individual’s health. Low risk confirmed cases (young / healthy) go to a safe and comfortable quarantine. Local hotels and guest houses could be used, ideally before we invest in building quarantine facilities. Local taxis, kitted out with extra protective equipment, could take them there. High risk confirmed cases (older / comorbidities) go by ambulance to local medical facilities as required. During this period, we work with local politicians, community leaders, residence associations etc to ensure that everyone is looked after (in reality, these conversations will have started weeks before). We get our neighbourhoods communicating, looking out for each other, making sure they’ve got enough food or heating or whatever else they need. Local volunteers and taxi drivers can do odd jobs like sending packages, collecting prescriptions, lifting heavy stuff, or just checking in on people. If it is feasible, we can even invite local artists to play gigs for people in their streets or apartments. Towards the end of the second week, we begin a mass testing program with the ultimate goal of testing every person in the county (scale depends on resources). Once we have completed the tests and cleared the confirmed cases into quarantine, we can begin a slow, staggered opening process. We must be especially conservative at this point to ensure no slippage. When one county is clear, we move to the next one, and repeat the process. When we have cleared two bordering counties, we can join them together in a bigger Cleared Zone and the process continues from there. Eventually the Cleared Zone covers the whole country, except Dublin (or more realistically, the Pale). What would the other counties do while they wait for their turn? I’m assuming that, they would be doing whatever the ‘Living With The Virus’ plan dictates. This proposal succeeds in line with what happens in the sealed off zones, so I am more concerned with them. However, it would speed up the process if the bordering counties could be encouraged to get a head start. If the plan is going successfully, I’m confident they would. With its population density and its complexity, Dublin / the Pale will be the last county to be cleared. However, given that every other county would be cleared by that point, and with so much effort having been put in, it might make more sense just to burn Dublin down. We could go with a concrete mausoleum as per Chernobyl, but it might be easier and quicker if we just raised the city and started from scratch. The country needs to rebalance, so it’d be two birds with one stone. Or maybe we call that plan B. Dublin’s plan A would follow the same principles as for the rest of the country. Break it into smaller parts, focus resources on one area at a time, use layers of risk measures where precision isn’t an option, and get cases as early as possible, using whatever resources available. By that stage the rest of the country would be clear and the demand for medical resources low. We would have learned a lot along the way, and we would have plenty of ammo to throw at the problem. In general, the more resources we have, the faster we can move. The county by county approach that I have outlined above is too slow. With greater resources, we can increase the number of counties that are being cleared at any one time. One option is to work by province. Another would be to define the zones with respect to observed travel routes, in order to reduce the risk of leakage and reduce the inconvenience on local communities. At the end of the day, lines have to be drawn somewhere, and some people will inevitably lose out. The better we communicate with people in advance, the lower the burden on the people and the more of these problems we can avoid. Following on from that, one of the skills we need to take from this crisis is the ability to isolate and quarantine regions. Whether it is a city, a town, a county, a specific building, or even the entire country, we need to be able to seal it off and control movement in and out. This is an essential tool for outbreak management – whatever the outbreak and whatever the disease. The same goes for individuals. We need to be able to create and operate safe, comfortable, and effective quarantines, and to do so at short notice. It should be a matter of national embarrassment that FG and NPHET couldn’t even organise a quarantine in a pandemic. The whole process might take 3 to 4 months. That means we would have cut off all non-essential air travel for that time, but it doesn’t mean the whole country is in lockdown for 3 or 4 months. The lockdown is staggered, and the individual’s experience will depend on their location and their place in the ‘queue’. The first group of counties to go into lockdown will also be the first to come out. Once they have eliminated the spread of the virus, they will return to a normal, although somewhat isolated, society. The experience steadily improves as more and more counties join them in the Cleared Zone (or steadily deteriorates, depending on your county pride). While the first group is in lockdown, the rest of the country continues as normal i.e. living with the virus. Everyone watches as the first group goes through its lockdown (just think of the #banter). Several weeks later, as the first group is opening up, the second group is preparing to go in to lockdown. As the second group comes out, the third group goes in etc etc and the staggered lockdowns roll like a wave across the country. Every county goes from Living With The Virus -> intelligent lockdown (needs a better name) -> Cleared Zone. The earlier you are in the queue, the less time you spend Living With The Virus and the more time you spend in the Cleared Zone. The individual would only be in a strict lockdown for a matter of weeks, maybe 3-6 depending on the complexity of the region and the resources available. For counties with smaller populations that have shown that they can do a good lockdown, it will be quicker. For Dublin, it will be slower. Strengths I think this proposal has a lot of strengths. It’s a plan, for a start. We haven’t had a plan since this thing began (the FG lockdown wasn’t a plan – it was the inevitable consequence of not having a plan). The leaders take more responsibility to lower the burden on the people, it mobilises idle resources, and it fosters communication and community across the country. These are three strengths that I want to emphasise. 1 It provides clarity This might be the most important point. Uncertainty is painful. Uncertainty is a cost. Even if the bad thing is unlikely to happen, just the fact that it is a risk, or that it could happen means that you live with a cloud over your head. Suffering is bad enough on its own, but suffering for an unknown length of time is torture. And if that period is determined at the whim of a politician or an ‘expert’, that is a recipe for society-wide anger and even civil disorder. With this proposal, we can forecast the length of the period of lockdown with greater accuracy. The people will be able to understand what is being asked of them. We can make plans around resources required versus those available. The economists can make forecasts. Businesses can plan their finances. The people can plan their weddings, book their holidays, get back to training, sign up for courses, and have things to look forward to. At the end of the day, any successful proposal must remove the uncertainty and provide meaningful clarity to households and businesses. 2 Never let a crisis go to waste This plan will require tools and capabilities like rapid local testing, safe quarantines, rapid isolation of towns and regions, emergency decision-making frameworks etc. If we don’t have a capability, then we need to build it. When people say ‘never let a crisis go to waste’ this is what they mean: you build the tools in the crisis that will help you protect yourself from the next one. Nature works the same way. You lift weights until the muscle fibres tear, then they grow back stronger. We build aerobic endurance by pushing ourselves to a limit, then our body naturally reacts to increase the limit. A vaccine works similarly by stimulating antibodies for the disease. Well, we need a civic emergency vaccine for Ireland. These tools are the antibodies that will protect us next time. The sooner we build them, the better. Now is the time, not later. 3 It's the only way we can protect the economy The risk to the economy isn’t the next few months of revenue. We can borrow to cover lost income in the short run. The real risk is a wave of defaults that precipitates a financial crisis. As more individuals and businesses are put under financial pressure, more borrowers will default on their debts. But one man’s debt is another man’s asset, so as the borrowers default, the lender’s financial situation also deteriorates. Defaults are contagious, and if a wave of defaults threatens a major lender, the entire financial system will be at risk. Only an elimination plan can protect the economy. Along with the virus and the uncertainty it creates, we need to eliminate the risk of financial contagion. Weaknesses Could ya be arsed The End Goal Think about what’s on the other side of this… This is a massive challenge – the kind that defines a nation. However you think of your community, this would give you something to be proud of for generations. It would be like Italia ’90, except 10 times bigger, because we would be the players, we would be the ones making it happen. We’d become the first country in Europe to eliminate the virus. And of all the countries in the world, we’d be doing it from the largest deficit too. Those Taiwanese and Kiwis made it easy for themselves with their preparation and their travel restrictions and their competent leaders. Our challenge is much greater than theirs, but they show us what is possible. Have you ever wanted to scoff at the Germans for being disorganised? Wouldn’t you love to have a reason to mock the Danes? Aren’t you sick of hearing about New Zealand? Let’s make the Kiwis sick of hearing about the Irish! If we take this challenge on, the world’s media will be on us. The FT, the Economist, the NYT, the Guardian, Monacle, Wired, the New Scientist, China Daily, RT, Good Housekeeping, Horse and Hound, PornHub… all of these international media empires would be tracking our progress, interviewing key people, reporting daily, willing us on. The world is desperate for good news, and we can be the ones to give it to them. We would become a model for other nations to follow. They would take the Irish model and adapt it to their own situation. Instead of us copying other nations, they would be copying us. Instead of a pat on the head for the diddy little Irish fellas, we would be literally LEADING THE WORLD. Back at home, we get our lives back, and society can breathe again, free of restrictions. The over 70s come out of hibernation. The students go back to university. The protests stop because people go back to work and we announce an inquiry into what exactly happened in February and March. The pubs go back to being pubs. Our hospitality industry is taken off life support. The tidal wave of bankruptcies is avoided. We can play sport and celebrate the wins. We stop talking about things we can or can't do. Just imagine that first session... And imagine how good it would feel knowing that you had worked for it, and knowing that you had set the nation on a better path for generations to come... I think it’s worth a lash! Don’t you?
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